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Neric, male human Ftr2/Rog2: Size: M (6 ft., 0 in. tall), HD: 2d10+8 + 2d6+8, hp: 35, Init: +8 (+4 Dex, +4 Improved initiative), Spd: 30 ft., AC: 16 (+4 Dex, +2 leather), Atk: +6 (+3 Base, +3 Str, +1 magic) lt pick (d4+4) , or +7 (+3 Base, +4 Dex) Hand Crossbow (d4), SV Fort +9 (+3 Base, +4 Con, +2 Great Fortitude), Ref +7 (+3 Base, +4 Dex), Will +1 (+0 Base, +1 Wis), AL: NE, Abilities: Str 16 (+3), Dex 18 (+4), Con 18 (+4), Int 12 (+1), Wis 13 (+1), Cha 12 (+1).

Languages Spoken: Common, Elvish.

Skills: Appraise +6 (+5 Rank, +1 Int), Climb +9 (+6 Rank, +3 Str), Craft +3 (+2 Rank, +1 Int), Handle animal +6 (+5 Rank, +1 Cha) , Hide +4 (+4 Dex), Intuit direction +6 (+5 Rank, +1 Wis), Jump +8 (+5 Rank, +3 Str), Listen +3 (+1 Wis, +2 Alertness), Move silently +4 (+4 Dex), Sense motive +6 (+5 Rank, +1 Wis), Spot +3 (+1 Wis, +2 Alertness), Swim +7 (+4 Rank, +3 Str)

Feats: Alertness, Blind-fight, Great fortitude, Improved initiative, Toughness.

Possessions: 20 Bolts; Masterwork Hand Crossbow; Light Pick +1; Leather Armor; Potion of Spider Climb; Potion of Sneaking; Potion of Cure Light Wounds; 2 Vials of Antitoxin; 2 Flasks of Acid; Masterwork Thieves' Tools; Quall's Feather Token (tree); 4 gp

Neric Hazin is a young man who always has a smile on his face. This is because he cannot believe that there are so many victims in this world. He is always looking for a angle. He will never do anything to directly make him look bad. He usually will find a way to set the screws to someone else and miraculously be the beneficiary. For example one group he worked with fought a owlbear, which was a bit tougher than they expected. They lost their cleric and fighter. Then Neric poisoned the other fighter and the mage and took the dead owlbears treasure and all the valuable possessions of his dead partners and sold them.