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Experience

So you want to have a alternative way of handing out experience. Well here is my suggestions

Experience points per level

I have two types of experience, raw and modified. Raw experience is experience not modified for the level of the individuals receiving it. Modified experience is the amount of experience the character adds to their experience total. Lets say we calculate the party of 4 got 60,000 experience. First we would divide that by four to figure the raw experience each pc received. Then you modify that for any penalties for having levels that are not favored, then divide by the level of the character.

For example We have human ftr lvl7, human wizard/fighter levels 2/3, dwarven cleric level6, and a elf ftr2/theif4. They have a total of 60,000 raw xp among them. If the DM chooses to divide it evenly each gets 15,000 raw xp. The fighter get (15,000/ 7 (his level) for 2,413 net xp. The fighter/Wizard gets (15,000/5) or 3000 net xp, The dwarven cleric gets (15,000/6) for 2500 and the fighter thief first loses 10% because he has a non-preferred class more than one level away. This means he starts with 13,500 raw (13,500/6)=2,250xp

As you can see from the example above lower levels characters hanging out with higher level characters tend to get more xp. This is because they have more to learn and can learn it from the higher level characters. Now lets go off to the ways to gain xp

Killing Things.

This is a perennial favorite of adventurers. The chart below will look familiar to many old timers. It is designed based off the model from first addition. It is a bit different, and before someone says "did you know this is not linear and seems to be somewhat random" I know, its my experience running and tweaking that made it look like this. If you don't like it change it.

HD Base XP XP per hp Special Ability Exceptional ability
up to 1-1 5 1 2 15
1-1 to 1 10 1 4 20
1+1 to 2 20 2 8 30
2+1 to 3 35 3 15 40
3+1 to 4 60 4 25 55
4+1 to 5 90 5 40 80
5+1 to 6 150 6 75 100
6+1 to 7 225 7 125 150
7+1 to 8 375 8 150 200
8+1 to 9 600 10 175 250
9+1 to 10+ 900 12 300 400
11 to 12+ 1300 14 400 550
13 to 14+ 1800 16 600 750
15 to 16+ 2400 18 800 900
17 to 18+ 3000 20 1000 1100
19 to 20+ 4000 22 1250 1400
21 to 22+ 5000 24 1500 1700
23 to 24+ 6000 26 1750 1900
25 to 26+ 7000 28 2000 2100
27 to 28+ 8000 30 2250 2400
29 to 30+ 9000 32 2500 2700
31 to 35+ 10000 34 2750 3000
36 to 40+ 11000 36 3000 3300
41 to 45+ 12000 38 3250 3600
46 to 50+ 13000 40 3500 3900
51 to 55+ 14000 42 3750 4200
56 to 60+ 15000 44 4000 4500
61 to 65+ 16000 46 4250 4800
66+ 17000 48 4500 5100

Obstacles traps and challenges.

By now the thief is say hey what about me, I defeat traps and such. Every trap you beat, every challenge you make you get 5xp per difficulty level raw xp. This does not include crafting items. So for example you find a trap that is DC20 to find and DC25 to disable, you get 100 XP (20x5) for finding it and if you disable it you get another 125 (25x5). Remember these are raw xp.

If a ranger successfully tracks something that need a track of DC30 they get 150 raw xp. Fighter needs a 15 to remain in the saddle then he can gain 75 (15x5) raw xp. On opposed checks the person only gets xp based on success and the level of difficulty their opponent gives them

A ranger is attempting to sneak by a troll. The troll rolls a spot of 22 but the ranger rolls a hide of 25 and a move silent of 28 he gets (22 (trolls spot)x 5 x 2 (two skills)=220 raw xp. There is no xp for taking 10 or 20. THis also limits the amount of xp one gets against insufficient foes. If bob has a +3 to spot, and Eddie the quick has +30 in move silent and hide he shouldn't get much for sneaking by bob.

Making Stuff.

Anything you make you get 1 xp per gp in value, with the exception of magic items. Use crafting rules. For example bob make a long sword worth 15gp he gets 15 raw xp. This is how commoners get more than one level.

Inventing New Spells

I give anyone who invents a new spell the lvl x lvl x 10 in raw xp. Yeah I know its crappy but they are getting a spell out of it.